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Portfolio Review - Game Design, Art & Programming

Get your portfolio reviewed live & make it industry-ready
₹999
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60 mins 1:1 Guidance Call

60-min 1:1 call for feedback, clarity & career guidance
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Why Portfolios matter than your resumes

Understand why portfolio is your Superpower!
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30 mins 1:1 Guidance call

30-min 1:1 call for feedback, clarity & career guidance
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Video meeting . 90 mins

90 mins 1:1 Guidance call

90-min 1:1 call for feedback, clarity & career guidance
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About me

I’m Vaibhav Chavan, a Game Designer, Entrepreneur and Content Creator with 17+ years in the gaming industry. I’ve designed and produced over 250 games, built my own studio underDOGS and am currently creating Mukti - a PlayStation 5 exclusive cinematic narrative experience in collaboration with Sony PlayStation. Along the way, I’ve also mentored thousands of students and developers, spoken at 100+ talks across global stages and continue to share insights through YouTube, podcasts and workshops. My passion is simple - helping aspiring creators, game developers and entrepreneurs level up their journey. Who are these sessions for? Aspiring Game Designers & Developers: Want to get into game design or improve your craft? Learn practical systems, design thinking, and real industry workflows. Content Creators: Building your own audience or brand? I’ll share how I’ve grown communities across YouTube, LinkedIn, and Instagram - and how you can too. Entrepreneurs & Studio Owners: From starting underDOGS in a single room to raising funding and working with PlayStation, I’ll share the unfiltered highs and lows of entrepreneurship - fundraising, team building, and scaling. Students & Career Starters: Thinking of breaking into gaming or the creative industry? Get clarity on career paths, opportunities, and what the industry actually looks for.

Frequently asked questions

What is a game design portfolio?

A game design portfolio is a curated collection of your work that shows how you think and solve problems as a designer, not just the finished games you've made. It typically includes playable builds or gameplay videos, design documents, level layouts, and short write-ups explaining your decisions. Studios and recruiters use it to judge your practical skills, which is why it often carries more weight than a degree or resume.

How to make a game design portfolio?

Start by picking your best 3–5 projects — game jam entries, mods, level designs, or even tabletop games all count. For each one, show the process: the problem, your design decisions, playtesting notes, and the final result, supported by videos or playable links. Host everything on a simple website, be crystal clear about your role on team projects, and keep updating it instead of treating it as a one-time task.

What should a game design portfolio look like?

Clean, project-first, and easy to scan: a short intro stating the roles you're targeting, followed by one section per project with images, gameplay clips, and a concise case study. Reviewers spend only a few minutes per portfolio, so lead with your strongest work. Studying real game design portfolio examples from people already working in studios is the fastest way to understand the standard — notice how much of each page explains thinking rather than just showing visuals.

Should I create my game design portfolio as a PDF or a website?

Both serve different purposes. A game design portfolio PDF is a compact, tailored snapshot you can attach to job applications or admissions submissions, while game design portfolio websites act as a living hub where recruiters can watch gameplay videos, try builds, and see your latest work. A good rule is to keep the PDF to a few strong pages that link out to your site for the full story.

Do I need a game design portfolio for university admissions?

For most game design programs in India and abroad, yes. A game design portfolio for university doesn't need to be professional, but it must show genuine interest and potential — sketches, small playable prototypes, mods, level mock-ups, or even tabletop game rules all work at this stage. Admissions teams are judging your thinking and commitment, not production polish.

What are the game development career options in India?

The main game development career options include game designer, level designer, 2D/3D artist, animator, programmer, QA tester, technical artist, producer, and narrative designer. The industry here spans mobile and casual studios, outsourcing and co-development work for global clients, and a fast-growing indie community across hubs like Bengaluru, Pune, Hyderabad, Mumbai, and NCR. A game development career in India can also grow beyond studio jobs — into indie studios, content creation, or remote roles with international teams.

How to start a game development career?

Pick one discipline — design, art, programming, or production — and get genuinely good at its core tools, then build small, finished projects, since finishing matters more than ambition. Game jams, mods, and recreating simple classic games teach faster than endless tutorials. From there, a strong portfolio, internships or entry-level roles, and active participation in developer communities are how most people break in.

Is game development a good career?

It can be, if you're realistic about it. The industry is growing, skills are globally transferable, and shipping games is deeply satisfying — but it's also competitive, starting pay is modest, and deadlines can be intense. If you enjoy the craft enough to keep building projects in your own time, that passion is usually what separates people who make it from those who don't.

What is indie game development?

Indie game development means individuals or small teams making games independently, without the funding and direction of a large publisher. Indie developers handle design, code, art, audio, and marketing themselves or with a tiny team, usually funding projects through savings, side jobs, early access sales, or grants. It's known for creative freedom and experimental ideas, at the cost of financial risk and having to wear many hats.

How to start indie game development?

Start smaller than feels exciting: learn one game engine, rebuild simple classics to understand the fundamentals, then join game jams to practice finishing things. A realistic indie game development roadmap looks like this — small finished games, then feedback and iteration, then one original tightly-scoped project you can actually ship, and only then bigger scope. Publishing early on platforms like itch.io builds both your skills and an audience before your "big" game.

How much does indie game development cost?

You can technically start almost free — engines like Godot, Unity, and Unreal have free tiers, and learning resources are abundant. The real costs come from scope: art and audio assets, contractors, better hardware, store fees, marketing, and above all your own time. Most indie developers deliberately keep their first games tiny, because scope — not money — is what sinks projects.

Is indie game development worth it?

It depends on what you want from it. As a full-time income path it's risky — most indie games earn modestly and success is never guaranteed. As a learning path and portfolio builder it's excellent: finishing even small games teaches design, scope discipline, and self-marketing, and many developers build it as a side project first before going all-in. If creative control and making your own ideas real matter to you, it's usually worth it in some form.

Do I need an indie game development course?

No — a course can structure your learning, but it isn't mandatory and it won't replace actually building games. Developers progress fastest by learning fundamentals from free documentation and tutorials, then spending most of their time on finished projects and game jams rather than collecting certificates. If you do buy an indie game development course, pick one that ends with you shipping a playable game, not just watching videos.

How do game publishers judge your game?

Publishers usually evaluate a mix of factors: whether the genre and art style have a clear market, how engaging the current build or vertical slice is, whether your team can realistically finish the game, how the monetization and platform fit their portfolio, and how clearly your pitch communicates all of this. A polished vertical slice, a tight pitch deck, and evidence that players genuinely enjoy the build matter far more than a long wish-list of features.

Do portfolios matter more than resumes in the games industry?

For creative roles like design, art, and animation — very often, yes. Hiring managers want proof you can do the work, and a strong portfolio with finished, playable projects demonstrates that instantly; people regularly get hired purely off the strength of their portfolio, with degrees and certificates barely coming up. Resumes still matter for initial screening, especially in programming and production roles, but your portfolio is usually what actually gets you shortlisted.