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About me
As a creative technologist with a unique cross-functional background, I specialize in both game prototyping and previs artistry for virtual production and cinematics, all within Unreal Engine. I help studios and publishers bring ideas to life through rapid, functional prototypes and highly detailed, real-time visualizations.
With a passion for narrative design, I excel at building working prototypes that allow us to test mechanics, storytelling, and gameplay concepts quickly and efficiently. In the film and TV space, previs leverages the power of Unreal Engine to streamline production workflows, visualize complex scenes, and offer real-time feedback for scene blocking and VFX planning.
By blending my narrative passion with technical skills, I bring a unique perspective that helps shape immersive experiences across both interactive games and cinematic storytelling.
My toolkit includes industry-standard software such as Unreal Engine, Daz Studio, Blender, Adobe Premiere, Adobe Audition, and Adobe Photoshop, along with a variety of cutting-edge tools that allow me to create medium-fidelity prototypes. These prototypes serve as essential stepping stones, helping to better represent the final vision and enabling teams to quickly iterate on gameplay mechanics, visual storytelling, and scene composition before moving into full production.
Being new to the gaming industry, I can bring a fresh perspective and new eyes that will be a departure from the status quo.
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