I spent the first 20 years of my career building games. At 44, I founded MHXP — raised capital, scaled to meaningful revenue, built proprietary technology, and hired a leadership team.
The hardest part wasn't the work. It was walking away from a steady paycheck. That transition was genuinely difficult, and I'm here to share what I learned making it — the honest version, not the highlight reel.
This session is for founders, aspiring founders, senior ICs, producers, product leaders, and gaming professionals weighing the leap into entrepreneurship.
What's included:
Topics can include:
Expect an honest, practical conversation focused on your situation — not generic advice.