60 min XR Guide

60 min XR Guide
2,0002,400
60 mins

XR Guide – VR / AR / MR (Unity Focused)

This session is designed for developers, designers, and creators working with XR (VR, AR, MR) who need practical guidance, clarity, and real solutions for their projects.

Who this is for

  1. Unity developers exploring VR / AR / MR
  2. XR beginners stuck at the setup or architecture stage
  3. Developers facing performance, interaction, or build issues
  4. Creators planning XR products, demos, or client projects

What you’ll get

  1. One-on-one guidance tailored to your project
  2. Clear explanations with real-world XR use cases
  3. Actionable solutions, not generic tutorials
  4. Best practices followed in production-level XR apps

Topics we can cover

  1. Handling VR projects in Unity (architecture & workflow)
  2. XR setup (Meta, OpenXR, AR Foundation, MR basics)
  3. Performance & compression techniques for XR apps
  4. VR interaction requirements (hands, controllers, UI, UX)
  5. Common mistakes and how to avoid them
  6. Project planning, scope clarity, and next steps

Session format

  1. Duration: 60 minutes
  2. Mode: Online (1:1)
  3. Style: Interactive, question-driven, solution-focused

Outcome

By the end of the session, you’ll have:

  1. Clear direction for your XR project
  2. Practical solutions to your current blockers
  3. Better confidence in building and scaling XR experiences