This session is designed for developers, designers, and creators working with XR (VR, AR, MR) who need practical guidance, clarity, and real solutions for their projects.
Who this is for
Unity developers exploring VR / AR / MR
XR beginners stuck at the setup or architecture stage
Developers facing performance, interaction, or build issues
Creators planning XR products, demos, or client projects
What you’ll get
One-on-one guidance tailored to your project
Clear explanations with real-world XR use cases
Actionable solutions, not generic tutorials
Best practices followed in production-level XR apps
Topics we can cover
Handling VR projects in Unity (architecture & workflow)