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Video meeting . 15 mins
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Priority DM . 2 days reply
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Video meeting . 30 mins
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Video meeting . 30 mins
£30
Priority DM . 2 days reply
FREE
Priority DM . 2 days reply
FREE
Video meeting . 30 mins
£30
Popular
Video meeting . 30 mins
£30

About me

Hello! I’m Marios Bikos, a Senior Software Engineer with 9 years of experience in Unreal Engine, C++ development, and immersive technologies. My career spans gaming, XR, virtual production, and digital fashion simulation, where I’ve specialized in building tools and pipelines that make complex workflows scalable and developer-friendly. I’ve worked on projects like Exoborne at Sharkmob, where I developed a multiplayer vehicle system in Unreal Engine 5 and also mentored and onboarded engineers as an Associate Lead. At Electric Square, I worked on the UI system for Forza Street, and at Framestore I contributed to virtual production by creating VR Scouting tools that helped filmmakers collaborate inside virtual environments. Alongside engineering, I’ve had the privilege of supporting third-party developers in my roles at PICO XR and HTC Vive, helping studios optimize XR apps, integrate SDKs, and adopt Unreal best practices. These roles sharpened my ability to bridge deep engineering with developer support and advocacy. I’m passionate about advancing immersive technology by building tools that empower teams, and I thrive at the intersection of hands-on engineering and leadership — whether that means coding in C++ or guiding teams to deliver impactful products.