Creating a Real-time Tomb Environment in UE5

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Creating a Real-time Tomb Environment in UE5
Courses

A Realtime Environment Creation in UE5: Tomb of the Lost Souls


In this course, we will create an Egyptian Tomb in Unreal Engine 5 by utilizing Nanite and Lumen. The course will focus on creating an attractive Interior environment with organic details, using free Unreal assets, and making own where required.


It will start from concept breakdown to blocking assets, detailing, lighting, and rendering.


What you will learn: -

- You will learn to create a high detailed scene in Unreal Engine

- You will learn to create big structure and assets efficiently without worrying about too many things

- You will learn some tips and tricks from my personal workflows


Main chapters: -

1. Searching for an idea - Exploring ideas for the environments, then discussing the key features, composition and so on.

2. Blockout Scene - Breaking down the concept and making the list of assets needed.

3. Detailed Assets - Creating a rough scene in Unreal Engine 4 using the blockouts we created and setting up the cameras as per the reference and some beauty angles, rough lighting as well.

4. Detailed Scene - Creating a more detailed and accurate scene replacing the blockout objects with detailed objects. We will import materials and textures as well.

5. Finalizing Scene - Focusing on the key angles and keeping the visibility in mind adding the details in the scene. Polishing the light and making the mood of the scene. Rendering the images and videos of the scene.


Requirements: -

- Suitable for Intermediates or beginners who have basic knowledge of 3D software

- Basic knowledge of working around the 3d software. If they have known what window what does is enough, they can follow along the tips.


For any other query reach out at https://topmate.io/fpa

$25