1:1 Mentorship

Bhargav Sitapara

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1:1 Mentorship
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500
30 mins

Most mobile card games don’t fail because of bad gameplay.


They fail because monetisation is treated as an afterthought.


I’ve spent 8+ years building and shipping card games—Tonk, Spades, Gin Rummy, Mindi, Solitaire-style systems—where the real challenge isn’t making the game, but making it profitable without killing player enjoyment.


Here’s what I do differently 👇

I design economy and monetisation before coding, not after launch panic.


What I help with:

- Monetisation systems for Card F2P games

- Economy loops, currency sinks & progression pacing

- IAP bundle math (boosters, wild cards, power-ups)

- Ad vs IAP balance that doesn’t frustrate players

- Difficulty tuning that increases conversion, not churn


Who I work with:

- Unity developers with 2+ years of experience

- At least one live game on Play Store / App Store

- DAU exists, but revenue doesn’t match effort

- Developers who are tired of guessing and want clarity


I don’t teach “how to make games”.

I help developers turn already-fun games into sustainable businesses.


If you’re building a card game and feel:

- “Players play, but don’t pay”

- “Revenue is inconsistent”

- “I tweak prices blindly”


You don’t need more features.

You need better monetisation decisions.