
I've always believed that being a good designer isn't just about making beautiful interfaces.
It's about understanding problems, communicating decisions, building ideas, and continuously adapting as the industry changes.
Over the past few years, I've created resources, conducted workshops, solved design assignments, and documented the things I've learned along the way.
All Access brings everything together in one place.
Whether you're preparing for your next design interview or exploring how AI can transform the way you work, there's something here for you.
Track 1: Get Hired
Three practical resources to help you prepare for product design interviews.
1. Whiteboarding Challenge — Complete Cheat Sheet
A detailed FigJam with frameworks, practice exercises, and solutions to help you approach whiteboarding challenges systematically.
2. Design Hiring Guide
A Figma deck explaining the design hiring process, what interviewers look for, and how to communicate your experience and decisions.
3. Revolut Design Assignment — Full Case Study + Prototype
An end-to-end walkthrough of a real fintech design assignment, from understanding the problem to the final interactive prototype.
Four workshops exploring how AI is changing design and how you can make it part of your workflow.
4. AI Prototyping Workshop
Learn how to bring product ideas to life with AI-powered prototyping workflows.
5. AI as a Partner Workshop
Explore how to collaborate with AI throughout the design process, from problem exploration to ideation and execution.
6. From Average to In-Demand Designer
Understand the changing expectations of product designers and the skills worth developing in an AI-driven industry.
7. Design Engineering Workshop
Get introduced to design engineering, AI-assisted coding, Cursor, and the process of building functional prototypes.
Most of these resources started because I was trying to solve a problem myself or help other designers work through something I had experienced.
Instead of keeping them scattered across workshops, FigJam files, Figma decks, and recordings, I wanted to bring them together into one useful library.
No unnecessary theory. No promises of overnight success.
Just practical material you can return to whenever you need it.
Everything I've built so far, in one place. And you'll receive future updates to these resources too.